Multi-Agent Collaboration System Architecture and Simulation Framework Based on Co-evolution Method 基于协进化方法的多智能体协作系统体系结构及其仿真框架
The selection of the architecture of distributed interactive simulation and the design of the simulation framework will effect the construction of the simulation system and its Application directly. 分布式交互仿真支撑技术的选择和仿真系统框架的设计直接影响到仿真系统建设的成败和作用的发挥。
The architecture of real-time simulation platform is designed based on software engineering method and the framework of integrated simulation environment using bus-based system model and microkernel technology. 本文以仿真环境的框架为基础,采用面向对象的软件工程方法设计了实时仿真平台的系统结构,并将基于总线的系统模型和微内核技术应用于设计过程。
Aiming at the cone-beam CT simulation research requirement, the function partition, system architecture and data model of cone-beam CT simulation software system were studied, as well as general framework and component integration method. 面向锥束CT仿真研究需求,研究了锥束CT仿真软件系统的功能划分、体系结构、系统数据模型、系统框架设计和组件集成方法。