This changed in 2003 when Linden Lab, a San Francisco-based game developer, launched Second Life and gave players ownership rights over the items they created or bought and the right to sell them for a profit in real dollars. 事情在2003年发生了变化。总部位于旧金山的游戏开发商&林登实验室(LindenLab)在那年推出了第二生命,让游戏玩家拥有自己创造或购买物品的所有权和销售权,赚取真实的利润。