Tent law and ray tracing method were used to simulate the multipath propagation characteristic of microwave in rectangular tunnel. 运用射线法和帐篷定律模型对空直矩形隧道微波载波的多径传播特性进行了仿真研究。
A parallel process method of ray tracing is proposed based on a BSP tree. 提出了一种基于BSP树的光线跟踪并行处理方法。
The analysis is based on the geometrical optics, and simulated by ray tracing with optical design software ZEMAX. 利用几何光学方法进行了分析,采用ZEMAX光学设计软件实现光线追迹进行模拟。
A real ray tracing method was used to simplify the optical design of a Gaussian beam shaping system. 研究了真实光线追迹优化光学系统的方法以简化高斯光束整形系统的光学设计。
For interactive ray tracing, this paper proposes a hardware architecture design of ray-triangle intersection. 为了实现实时性的光线追踪平台,提出了一种光线与三角形求交算法的硬件架构设计。