First of all, the common color texture mapping, anti-aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced. 本文首先介绍了普通的颜色纹理映射技术,反走样技术和多重纹理映射技术,它们是实现凹凸纹理映射技术的基础。
Moreover, by introducing bump mapping and multi-pass rendering technology, the method is able to simulate linear and non-linear len distortion, enhancing the reality of simulations. 同时通过引入凹凸纹理映射和多次渲染技术,实现了对摄像机镜头线形畸变和非线性畸变的模拟,提高了仿真的真实度。
The standard, built-in bump mapping and perspective-corrected mip-mapping, filtering, and anti-aliasing guarantee outstanding images ( set DisplayButtons OSA to ON for this ). 内建的冲突映射和透视修正后的mipmap、滤波和反走样保证了出色的图像质量(为此必须有效OSA)。
It's very similar to bump mapping in that they both achieve the same effect. 要达到上图的效果,通过凹凸贴图也是很容易的事。
Implementation architecture of advanced shading and bump mapping 支持高级明暗处理和凸凹纹理映射的硬件体系结构