A Ray Casting Algorithm Based on Hierarchical Bounding Volumes(HBV) and GPU 层次包围盒与GPU实现相结合的光线投射算法
This paper then gives some typical methods of collision detection and response, presents a method for collision detection suitable for cloth simulation, which is based on the k-DOPs hierarchical bounding volumes method. 分析了当前碰撞检测与响应的经典方法,并从多方面改进了基于k-DOPs层次包围盒的碰撞检测方法,开发了适合织物模型的碰撞检测与响应机制。