This paper introduces the principle of stereo vision, and explains the stereoscopic video presentation techniques based on the OpenGL stereoscopic driver and the NVIDIA stereoscopic display driver developed by the NVIDIA Corporation. The structure of the stereoscopic video system and the related principle are given and explained. 本文说明了立体视觉的基本原理,探讨了基于OpenGL立体显示驱动以及基于NVIDIA公司开发的显示驱动的视频立体显示技术的基本方法,给出了立体视频系统的结构,并说明了相关原理。